Mar 13, 2008, 02:41 AM // 02:41
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#61
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I can hear people in Anet cackling when reading this thread.
Ya know how Izzy says that he sometimes tweaks skill to change the GvG meta, and not just for balance? This might be the PvE equivalent.
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Mar 13, 2008, 03:00 AM // 03:00
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#62
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Seriously, Devonna always Leroys whenever I take her. I try and walk around mobs, bam devonna runs right in. I flag h/h away, devonna comes charging in.
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Mar 13, 2008, 06:20 AM // 06:20
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#63
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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yes the heroes and henchies seem to have gotten something into their tiny ai minds....and not just them....my minion army as decided to NOT attack--yesterday I was wanding away the h/h attacking (no spirits around--nothing to keep my minions from attacking)...and the minions were just standing there dying. Noticed that they sometimes dont follow either---doing one of the charr eye quests....made a minion....we start moving away, and I look on the mini map Who's that back there??? thinking it might be one of the stupid npcs, nope its a minion just standing there quickly dying I went back for it, my heroes surrounded it-healed it and we moved on again, nope it wouldnt budge. (no rocks, no spirits nothing to get it stuck there)....
My heroes have been having the same leroy problem. I stop weelllll away from a mob yet, even on guard they continue on (and its usually ducky in the lead!)...ugh, flagging does nothing since they have decided it couldnt possible be one of them that flag is for!
So I have learned to just accept the new 'improved' ai h/h---made even more stupid to make it harder to use them.
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Mar 13, 2008, 07:50 AM // 07:50
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#64
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Esprit
Last week I started moving my Monk through GWeN and there were times where a group would approach and none of the H/H would be attack anything. I would need to call targets multiple times to get them to attack.
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Yeah that's the best thing EVER!
Especially if you're only starting out - and then the game drops "the hint":
"I see you have called a target more then once. Try calling it only once and see what happens."
And then me going:
"Nothing happens you dumb ass game. THAT'S why I called it so many freaking times!!1!"
/ragequit
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Mar 13, 2008, 08:00 AM // 08:00
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#65
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by creelie
Eles on guard are super aggressive lately. Zhed seems to be the worst.
And yeah, they don't seem to pay any attention to called targets.
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Funny, for me, elles set on attack just stand there picking their noses when there are enemies around.
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Mar 13, 2008, 08:03 AM // 08:03
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#66
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Hmmm, i've never ever had a problem with my henches/heroes where it hasnt been my fault
Remember your in control and as my friends always says to me "for gods sake, keep in control of your heroes, why are you flagging them there, why are they set to attack, why are they not doing anything?" LOL
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Mar 13, 2008, 09:18 AM // 09:18
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#67
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Academy Page
Join Date: Jun 2006
Location: Netherlands
Profession: R/
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I just noticed,like some already said, they get stuck much more, behind trees, rocks,whatever. And they(heroes and hench) pref. do it wenn i pull a mob, they usually wake up wenn my char runs cursing past them followed by the mob, or if i flag them.
In general i have a lot of rubberbanding lately, although my connection is fine(ping around60) and my fps is above 60.
mzzls
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Mar 13, 2008, 11:37 AM // 11:37
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#68
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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The AI could use some fine-tuning (with a Furious Twin Hammer). In this case I called a target that was standing almost next to me, and the warrior henchies started running off towards the edge of the radar range.
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Mar 14, 2008, 04:26 AM // 04:26
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#69
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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I feel as though Talon doesn't leeroy much. Maybe its just the GW:EN version that acts normal?
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Mar 14, 2008, 06:20 AM // 06:20
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#70
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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You realize that Zhed is the worst right? That centaur will die against level 2 monsters given the chance. I swear he is the enemy. Vekk is much better behaved.
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Mar 14, 2008, 06:21 AM // 06:21
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#71
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Frost Gate Guardian
Join Date: Mar 2006
Guild: I Gots A Crayon[Blue]
Profession: Mo/Me
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I've definitely noticed a decline in the hero AI over the past weeks. Seems that with each "AI improvement"(skill usage, etc), their behavior gets worse.
I found one very annoying change this past weekend. Their sensitivity to my own movements during combat seems to be much less than before. Before, if I ran out of a large AoE, H/H near me would tend to follow. This came in handy sometimes(not having to take time flagging while trying to heal), even if it may have been a bit over-sensitive.. Now, they don't even respond to me completely fleeing a fight until I get a full aggro bubble between myself and the heroes. It went from one extreme to the other. Can we have some mid-ground to these changes?
AI needs some tweaking done to the aggression settings, and maybe some tighter restrictions on flags. Heroes running outside of my casting range when they are flagged a few feet in front of me is not an acceptable behavior. Not even running off to new groups, just going to mingle with the enemy's backline.
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Mar 14, 2008, 08:22 PM // 20:22
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#72
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Krytan Explorer
Join Date: May 2007
Profession: P/
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It's the West World syndrome! Or the AI has gotten tired of getting flamed all the time and is taking its revenge.
Yeah - I've been trying to advance a character on the Legendary Survivor track, and got pwned because of the skill changes last week. (I was unaware of the changes until after I got killed.) So, I reroll him, start over, and now am getting killed because my Heroes & Henchmen are on drugs - not following me, attacking across the map, ignoring called targets. I've rerolled him again and plan to really hang back and be extra careful!
Sucks, but it's a game. (And GW was never advertised as having a smart IA, unlike some frag games where the enemy units are adaptive and "intelligent". GW was initially intended as PvP, so I doubt much expense was put into designing AI for henchmen; nor heroes, really, because they were supposed to be fallback positions. I play H&H, always have, but now - I don't know... May be time to join a PvE guild.)
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Mar 14, 2008, 08:35 PM // 20:35
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#73
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I've noticed a lot of pathing issues I've never had before, but hero/hench AI seems to be about as weird as ever. :P
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Mar 14, 2008, 08:53 PM // 20:53
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#74
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Anet doesnt care... This will go un-noticed as do all other AI concerns, especially because the entire dev team is working on 3rd year mini's. We all know how Anet prioritizes for minis.
/end rant
Seriously, AI has been fubar for the last few months and numerous threads have been started and have faded to obscurity without so much as a single comment from Gaile or someone else on the team.
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Mar 14, 2008, 10:33 PM // 22:33
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#75
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Seriously, I play exclusively with H&H's nowadays, and I've not noticed any new aggressiveness, at least not in the last few weeks. H&H's have *always* had an unfortunate tendency to run off into the sunset if they can not find a direct route to the target. At least nowadays you can stop them with a flag, in the old days one just had to watch them kamikaze to their fiery deaths.
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Mar 15, 2008, 12:06 AM // 00:06
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#76
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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I was on my way to cap flourish, flagged the hench to the end of a path, and Olias starts running in the other direction. 5 seconds later hes dead in the middle of an Avicara group -.-
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